The Sims™ Technical Aspects

File Formats

These are the file formats that have been decoded and documented:
.far combines multiple files into a single file
.iff combines related resources into a single file
.bcf skeletons/bones, suits, positions/skills
.bmf deformable mesh that covers bones
.cfp an animation sequence used by a skill
.cmx ASCII version of .bcf file
.flr floors (uses IFF file format)
.skn ASCII version of .bmf file
.spf purpose unknown (uses IFF file format)
.stx purpose unknown (uses IFF file format)
.wll walls (uses IFF file format)
prefs preferences
These file formats are pretty much understood, but lack documentation (or a reference to the standard, if any).
.bmp standard PC 2D image format; here is a reverse-engineered description
.tga/TGA TARGA (TrueVision) image format; here is a partial specification
.wav standard PC audio format
.cht controls for cheats and logging (ASCII)
.h C++ header files (ASCII)
.sif "sims information file" (ASCII)
.txt various information (ASCII)
These file formats have not been decoded. In some cases, it's possible to guess at the use, but little is known beyond that. Help decoding these formats would be appreciated.
.cur cursor?
.dat lighting? (only occurs as lightMap.dat)
.ffn fonts?
.fon/FON fonts?
.fsc sound-related?
.hit/HIT sound-related?
.hot sound-related?
.hsm sound-related?
.lgt lighting?
.ndx index?
.omk sound-related?
.pal textures?
.rpt
.rt/RT
.spr external sprites?
.tds
.xa/XA proprietary sound (vox) file; here is a possible specification
These file types occur occasionally, but aren't very useful on a Macintosh.
.bat DOS script file
.exe DOS executable
.ini DOS control file

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This page was last modified Friday, 19-Mar-2004 01:28:49 UTC.
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