File Formats
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These are the file formats that have been decoded and documented:
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.far |
combines multiple files into a single file |
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.iff |
combines related resources into a single file |
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.bcf |
skeletons/bones, suits, positions/skills |
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.bmf |
deformable mesh that covers bones |
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.cfp |
an animation sequence used by a skill |
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.cmx |
ASCII version of .bcf file |
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.flr |
floors (uses IFF file format) |
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.skn |
ASCII version of .bmf file |
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.spf |
purpose unknown (uses IFF file format) |
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.stx |
purpose unknown (uses IFF file format) |
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.wll |
walls (uses IFF file format) |
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prefs |
preferences |
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These file formats are pretty much understood,
but lack documentation (or a reference to the standard, if any).
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.bmp |
standard PC 2D image format;
here is a reverse-engineered description |
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.tga/TGA |
TARGA (TrueVision) image format;
here is a partial specification |
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.wav |
standard PC audio format |
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.cht |
controls for cheats and logging (ASCII) |
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.h |
C++ header files (ASCII) |
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.sif |
"sims information file" (ASCII) |
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.txt |
various information (ASCII) |
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These file formats have not been decoded.
In some cases, it's possible to guess at the use,
but little is known beyond that.
Help decoding these formats would be appreciated.
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.cur |
cursor? |
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.dat |
lighting? (only occurs as lightMap.dat) |
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.ffn |
fonts? |
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.fon/FON |
fonts? |
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.fsc |
sound-related? |
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.hit/HIT |
sound-related? |
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.hot |
sound-related? |
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.hsm |
sound-related? |
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.lgt |
lighting? |
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.ndx |
index? |
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.omk |
sound-related? |
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.pal |
textures? |
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.rpt |
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.rt/RT |
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.spr |
external sprites? |
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.tds |
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.xa/XA |
proprietary sound (vox) file;
here is a possible specification |
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These file types occur occasionally,
but aren't very useful on a Macintosh.
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.bat |
DOS script file |
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.exe |
DOS executable |
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.ini |
DOS control file |
Copyright ©
2001-2008 Dave Baum and Greg Noel. All rights reserved.
The Sims™ is a trademark of Maxis and Electronic Arts.
This page was last modified Friday, 19-Mar-2004 01:28:49 UTC.